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Below, detail: desaturated daylight spectrum
I’m gonna do a “lamp simulation” (a circular gradient with constant tint and varying brightness, based on the abstract model of a “perfect lamp,”) based on 11 colors: 3 times RGB with 3 levels of brightness (I dont enter into the detail of how I choosed them) and Black/White.
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Light ON/OFF, hi-resolution orthographic panorama made with Hugin.
For me, there’s not much difference between such a work (the prototype, made of laserprints on paper) and a “traditionnal painting.”
I’m really starting to think it’s just the same thing, like Richter includes amateur photography in the field of “painting.”
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The lightness will change as if there was a perfect lamp at 17 cm from the center of the figure.
The white structure appears really “transparent.”
This geometrical solution could be called the “pixel solution,” since the surface is divided in 2×2 cm squares, other solutions are possible and will be tried later on the study: concentric zones, gradients… The only color added to the grey background is Titanium White (TW), later I’ll try color, enjoy ;)
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