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Below, detail: desaturated daylight spectrum
I’m gonna do a “lamp simulation” (a circular gradient with constant tint and varying brightness, based on the abstract model of a “perfect lamp,”) based on 11 colors: 3 times RGB with 3 levels of brightness (I dont enter into the detail of how I choosed them) and Black/White.
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The lightness will change as if there was a perfect lamp at 17 cm from the center of the figure.
The white structure appears really “transparent.”
This geometrical solution could be called the “pixel solution,” since the surface is divided in 2×2 cm squares, other solutions are possible and will be tried later on the study: concentric zones, gradients… The only color added to the grey background is Titanium White (TW), later I’ll try color, enjoy ;)
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The central segment of the figure is too dark, result: instead of becoming invisible the circular zone in the middle appears brighter than its surroundings… As corners do…
Its probably because of the wear affecting the tracing instrument. It might be possible to correct this with white lines, but it will be complicated! See you there soon….