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Tag: math

D65 n°3, transparences / lampe / spectres, 2012

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Below, detail: desaturated daylight spectrum

Planck’s blackbody colors (first layers)

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This is a new thing.

For the moment I just did the first 2 layers of paint (depending on the case, Titanium White + Ultramarine Blue, or: Titanium White + Cadmium Yellow light,) – there are 2 left.

In the squares will be the average color (50%/50%) of the color of my background and of the colors of the planckian balckbody locus with temperatures from 4000 K° to 9500 K° – as given by these (approximative) formulae in the CIE UCS 1960 color space:

 

I choose to make these samples with the same brightness as my backgound, so only the color difference is visible. None of them is neutral grey because I’m working with illuminant D65 (my “white point” is there…,) which is not located on the planckian locus, but slightly blue-grennisher (see below)

The locus in the CIE UCS 1960 color space (after wikipedia)

D65 n°3 part II starts

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I’m gonna do a “lamp simulation” (a circular gradient with constant tint and varying brightness, based on the abstract model of a “perfect lamp,”) based on 11 colors: 3 times RGB with 3 levels of brightness (I dont enter into the detail of how I choosed them) and Black/White.

hi-resolution pictures of the prototype

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Light ON/OFF, hi-resolution orthographic panorama made with Hugin.

For me, there’s not much difference between such a work (the prototype, made of laserprints on paper) and a “traditionnal painting.”

I’m really starting to think it’s just the same thing, like Richter includes amateur photography in the field of “painting.”

about to end

The central part being equalized.

Something is slightly wrong – the values are increasing where the light is intense -, but it’s still very close to what I wanted (an equalized luminance everywhere in the rectangle).

good & bad news :)

The bad news: the laser printer cannot handle large black prints, some unit of the printer makes a random glossy layer on it.

the random gloss

the (very) good news id that the luminance correction is not very angle-dependant, means that except for that random gloss, the correction works at a wide variety of viewpoints, that’s really nice.

from the left side, the gloss dissappears and the flat is still “flat.”

below: zooms on different parts from the left side (same shutter speed)

wall to be visually uniformized: “ganzfeld” prototype

I will try to create a “ganzfeld” on this wall by subtracting light (using black printed patterns.)

This is the object of my residency at Netwerk, Aalst, BE, from last Monday to next Saturday.

More documents will come…

D65 lighting prototype @ JVE, Maastricht – 2011

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D65 Normlicht light tubes mounted with an aluminium reflector

 ”Table-Tops Room,” Jan van Eyck Academie, Maastricht, NL, 2011

D65 #3 1st “fake lamp”

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D65 #3 sunlight picture

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I just came back from a long journey, the blog will be re-updated regularly soon.

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Thanks to a brief moment of sunlight here I could make a very clear picture.

I will be where they did this for 3 weeks ;)

fake Light, 1st TW pass (in progress…)

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The lightness will change as if there was a perfect lamp at 17 cm from the center of the figure.

The white structure appears really “transparent.”

This geometrical solution could be called the “pixel solution,” since the surface is divided in 2×2 cm squares, other solutions are possible and will be tried later on the study: concentric zones, gradients… The only color added to the grey background is Titanium White (TW), later I’ll try color, enjoy ;)

transparent square

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Fine-tuning of titanium-White and carbon-Black to “match’ the lightness of the grey background. Bizarre: following my measurements it was supposed to disappear in the middle, maybe a mistake…

detail below, click to zoom!

(will) disappear

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Fine-tuning of titanium-White and carbon-Black to “match’ the lightness of the grey background.

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