Experimental studies with colour and light
As I see it, an experiment means precise physical actions set in accordance with a theory that describe their interaction. These actions refer to a question or to a hypothetic result, embedded inside the setup. An experiment requires a theory, a modus operandi, a setup, and a hypothesis.
My “cup of tea” is to make visual experiments with a scientific method. By studying the physics of coloured materials and lights, I invent ways to materialize abstract objects – or mathematical “concepts” of visual objects – without knowing in advance how the outcome will look.
As a way of working that generates otherwise impossible results, can inventing a process of “making” be, but a technical issue, an artistic research per se? Could my personal interest in physics, computer programming, digital printing, and painting become instruments for making visual experiences in a way that hasn’t been tried yet?
Traditional painting – as well as print-making – often ignore the light parameter: of course, a material picture is always the result of the illumination of coloured materials, but this very aspect is not much taken into account, and not studied for itself. The physical measurement of lights and coloured materials allow me to predict their interaction and thus, allow me to work on colour-perception with an original approach: I investigate how to “paint with lights plus paints.”
So far, I focused on creating a methodology, and the tools for an original visual language where the interaction between colours and light is key. In this context, I realized several series of studies and installation prototypes where I accumulated sets of experiments:
- Colorimetric pictures series, 2014 – the latest works, printed
- D65 series, 2011-2014 – hand-made paintings on paper
- Light Transformer prototypes, 2010-2014 – installations
The common specificity of each series is that they were attempts to formulate visual objects in a modern scientific language of colour theory. These attempts have been my first step toward an artistic medium that blends light and coloured materials in a single form.
Adrien Lucca, Oct. 16, 2014
“maquette” is a large-scale printed piece that will be installed in the Vrijthof Theater in Maastricht at the end of the week:
Adrien Lucca (Paris, 1983) lives and works in Brussels and was a researcher at the Jan van Eyck Academy in Maastricht. The work he is presenting is called Maquette. A grey “magma” of pixels, graded by lightness from black to white, wherein colorful and transparent visual objects emerge like waves on the surface of water. They are expressions of mathematical transformations of unequal size and visual magnitude, happening at random locations. The work covers a wall in Theater aan het Vrijthof. You are invited to come in, to come close and see its details. “Maquette” is a game of chance, a prototype for a multi-scale game of chance expressed in terms of spectral color variations.